AI for Game Developers

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From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.

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Jul 31, 2008

Good introduction

I needed an introduction to basic AI techniques for systems involving autonomous agents and mobile ad hoc networks. While the book does not go into a lot of depth, it covers a very broad range of relevant topics. These include Flocking, pathfinding, rule-based AI, Bayesian techniques and others. Chapters run 20-30 pages, include background, typical application of the technique, and some C++ code examples. There is usually some math involved in explanation of the algorithms, but it is very applied and should be easily followed by anyone with advanced high school or undergrad math background. Overall, the book is worthwhile as an introduction.

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